I remember the joy I had running climbing and of course falling all over the large wood playground at the first house that my family lived in as a child. It was a huge structure, covering easily a hundred square feet and must have reached thirty feet high at the tops of some of the spires. I loved the ability to explore and climb anywhere I could, and a game of tag was filled with intense ducking and running through holes or quickly climbing to the next platform to escape. Even the smaller simpler wood playground at the second house had plenty of potential with climbing and swinging. However if you look around, these places are vanishing at an alarming rate! Where are the colossal playgrounds of old, I can't even find a picture of the one I played on as a kid!


Now everywhere you look you have cheap tiny plastic structures! While kids will find way to play on anything, these lame (safe?) replacements lack the creativity and imagination of true wood playgrounds that pushed the imaginations of past generations. Look below vs. above and just try to argue otherwise!

I can understand the desire to protect kids now a days, however there is no reason to protect them to the point that there is almost nothing left. Kids need to play and fall and hurt them selves, it is called growing and learning. My parents did it, I did it and if I have kids some day I want them to have the same chance to grow and play. (Hm, could this a source of the obvious lack of common sense in this upcoming generation...) Still ignoring the danger of gravity you still get the whole arsenic levels in wood debate, though it is a naturally occurring substance. (Via Wikipedia)"In addition to the inorganic forms mentioned above, arsenic also occurs in various organic forms in the environment. [15]" However, what I can not understand is why completely destroy what could be considered national treasures, when they could easily plan to slowly replace the "supposedly dangerous" pressure treated wood materials with newer recycled alternatives. Lets face it, plastic is not all that healthy either, but that is a debate that is going to rage on for some time. So school and town administrators, instead lets agree to compromise, if you are planing on removing a playground for what ever reason, you better at least replace it with an equal or better structure! Otherwise you have officially neglected each and every kid that will play on it.
August 30, 2009
Destruction of Wood Playgrounds
August 14, 2009
Jyetech oscilloscope DIY KIT
A while back on gizmodo they had this oscilloscope kit for $33 from SeedStudio, which I had planed to purchase and try my hand at putting together for a while now. If it worked, although simple, it would work well for the basic circuit projects I occasionally work on. Also it may allow me to finally use the coin and dollar bill collector I have laying around. Oh, and if your are not sure what an oscilloscope is or why you would want one, click here
So after two weeks of shipping from Hong Kong it arrived and I got to work. First off I had to break down and buy some thin solder (0.32), as the thick kind (if you know me you have probably seen it) I am used to using for everything just would not cut it this time. Looking back I probably should have gone with an even thinner diameter and also grabbed some liquid flux as well, as there where a few places that the solder just refused to stick to easily. However the hardest part of the whole project was the tiny components. It was almost frightning how small most of the resistors and capacitors where when I opened the kit, and there are a lot of them to solder in very small places very close together. Going slow it took over nine hours to get everything connected and working, but was worth it in the end. Check out the picture below to see what I am talking about!
When everything was in place on the back of the board I plugged it in and checked the voltage and everything looked okay, but it was slightly unnerving as there was no way to completely tell if it would work when the panel was connected. Luckily after finishing the front side and adding the covers, I powered it up and low and behold the boot loader showed up and started graphing. Then after playing with it for a while I was satisfied that I had connected everything correctly and it was functional.
The image below is what the finished back may look like, however my kit was slightly different in that it had a few changed parts. I must confess that my connections where less nice and more painful spiky, but for my first big SMD soldering job I think I did quite well.
You can grab your own kit from SeedStudio in do it all yourself ($33), do only a little of it ($36), or already done ($49) flavors. Also I highly recommend looking at this site for more detailed pictures. I know I would have been in worse shape with out them. My final advice, you should to go with the SMD exempt kit for 3 dollar more unless you really want bragging rights. ^_^ as it quickly gets very annoying for several hours.
March 18, 2009
Snow Architecture
After building my latest snow fort, I came to the realization that there was a method to my madness. When building I use a snow scale method I have grown fond of, this involves packing the wet snow within an arms radius into a scale like brick. Snow scale describes the way the snow brick has a hard external top layer with a soft inside layer, this also causes it to have a convex form as well. This is important as the convex shape allows for a strong dome shape. The full design uses two layers of scales for walls with a simple arch for a door. After these are built you use a keystone (handful of snow) to prop two scales leaning inwards together and go from there until the next dome layer is finished, then you finish with a final curved in layer held up by a few scales as a final keystone.
The interesting thing about this building method is how it very closely resembles to the structure of Geodesic domes because of the way scales are interlocked with a series of keystones. This distributes the force of the snow down the walls of the structure. This is why I have been able to create forts with a radius well over five feet, with walls that are only seven or eight inches thick.
December 31, 2008
Custom Projector Mount
Continuing with my attempts to improve on our family home entrainment system, after getting a very nice and almost too big projector screen, I had to figure out a way to ceiling mount the projector. However it needed to be not permanent and easy to remove. So off to the drawing boards I went, and after brain storming and coming up with a few concept sketches I had my design all worked out. Luckily the living room has pseudo support beams, not my family's decision they where here when we bought the house. I could use the one that was near center with the screen as an anchor point, and then build a brace around it that would hold the projector up. Later I went back and added extra sheet metal for preventive safety measures. It works quite well, and even better, this means no more coffee table alignment every time we watch a movie!
December 8, 2008
Koathangersmargen
What do you get when two science students get in a mood to decorate, but do not have all the required materials? You get Monster Tree, made out of coat hangers and wrapped with lights. It actually looks good at night, not so much in the day though.
On a whim I made up some mythology of the coat hanger tree, it started in a village in Sweden, and became know as koathangersmargen, forgotten till now...
November 6, 2008
Yume Nikki
While mindlessly surfing the internet I stumbled across a rather strange video (watch here), which left me at first amused and slightly confused, then after that I was left wondering what this was based off of. So like may of my other great discoveries, I looked up the game Yume Nikki which the video was based on.
Yume Nikki is a rather strange game, where you are a girl who lives in a small apartment, which you can not leave, at least not while you are awake. You go to sleep and then are able to wonder through the very strange dream world that exist, assumed to be in the characters mind.. You pick up various effects as you explore the areas, which range from a getting a bicycle to turing into a stop light. These effects can help you do things, though so far only the bike and lantern have been helpful.
The imagery of the game itself is what makes it unique, as you travel in dreams of a girl that obviously has some mental issues, it is hinted that she will not leave the room in the real world due to some physiological reason, so what ever caused that, has also twisted her mind, or at least the dreams that she has. Most of the areas are bizarre, in the fact that they mirror a twisted reality or just have creepy backgrounds and NPCs running around, such as a world with grasping hands jutting from the floor. However what I find far creeper is that you will enter a door in one strange area and all of a sudden be in a forest or someplace more normal, which in turn leaves you waiting for something to appear that will make the normal far less normal, which on occasion does indeed happen. It is these "normal" places that seem the most out of place and odd, which I give credit to the creator for pulling off so well.
I must say that this, like other games I have posted are a great example of how 3D does not always make for games better. Yume Nikki is what I would consider a work of art, as it lets the player judge for them selves what purpose the events and reasons behind the game hold, as there is little to no back story or help in the game. If you have time, check out Yume Nikki, there is an english version (Get it Here), which is for windows, but runs well under Crossover Games on the Mac.
Check out this video if you want to see more without actually playing. (Contains spoilers!)
UPDATE: After getting very annoyed about the game crashing in the eyeball area, I did some forum searching. It seems that the 0.10 version of the game cannot play mp3s, so to fix the problem find the music folder for the game and rename the eight or so mp3 files and everything will work correctly.
October 31, 2008
10 Most Disappointing Treats
I stumbled upon this yahoo food post on the 10 most disappointing Halloween treats, check out the original post here. Most of them I agree on, some however like Tootsie rools and Hard candy I never minded getting, especially the strawberry ones in the picture. (Yum!)
This has always been my list of lame Halloween treats.
1. Fruit (Why?... Just why?)
2. Money (Unless it is > $5, and pennies are just cruel!)
3. Popcorn (NO! Unless covered with candy!)
August 24, 2008
Run Riven on OS X
I had heard of this around two years ago, however at that time it would not play anything, it would just let users view any of the cards in riven. However it is has great progress, and now with the latest version 6 or beta 7 you can actually play the game. Of course it is still far from complete, lacking save in the latest stable release, and the beta crashes easily, the fact still remains that you are now able to play Riven on the latest Mac system, which is just plain awesome.
Remember you can still play Myst III Exile (My personal favorite), Myst IV Revelation and Myst V End of Ages(My least Favorite) in OS X with out extra work. Now we just need a update of the Original Myst, not realMYST, and I will be a happy fan.
April 4, 2008
Sonic CD in XP
This was also one of my favorite sonic games because of two levels, wacky workbench, which had electrified floors which would shoot sonic to the ceiling for better or worse, and stardust speedway which was just long twist and runs with a awesome background and music. However after getting to the last level I was reminded of the one really horrible part in the game, the huge pit you must cross at the last level, which I always fall and die over and over again at.
If you even get a chance you grab this game take it, a great addition to a classic game collection, definitely better then the rather lame 3D attempts at a sonic games that have come out in recent years. 2D Side Scrolling FTW!
The game was coded for Windows 95/98 so you will need this patch to play it in XP however no idea about Vista.
February 28, 2008
Space Invaders for your wall

I randomly stumbled upon Blik Surface Graphics who carry a set of wall decals that look like Space Invader sprites. Space invaders for the video game challenged is a simple game where you shoot aliens, using a little mobile cannon, before they get too low and invade the earth, or shoot you. There have been many renditions, but Space Invaders still remains one of the first arcade shooters.
I thought the decals where very cool, but I am a poor student and did not feel like paying the $12.50+ so I set out to make my own. Firing up AppleWorks I went to town with a bunch of black squares. They ended up looking like the real thing, so I was happy, and printed out the same number as the decal set would have. If you are feeling lazy and do not want to make your own, I have uploaded my set here for anyone to use.
The end result turned out rather nice, but now Matt says we need a Mario wall too, sounds good to me!








