January 24, 2009

SN Project Update




Well after a long hiatus, I am back to working on my SN Project. Now that I have a deadline to finish for the senior projects I will be working quite a bit on it. So to get caught up I have been programing like a mad man some where around 60+ hours all in one week, and from all that work I am about where I wanted to be going into the semester. So I am happy to have my 100th post be alpha version 2 of SomniumNexus. Grab the download here.

This version has quite a few improvements, the Item and NPC editors are almost complete and do save correctly. These can now be used in the Area editor. Also the graphics storage and buffer classes have been almost completely rewritten, which give a much better and easier to use fetching system. I also tweaked the FileBrowser, which now looks much better. All in all quite a few improvements, now the focus will be the game building function and finishing the Area editor, which will allow for the Engine to be worked on. It is a little hard to work on the engine before these when you do not know the final form of your data, nor do you have anything to test it on, so being this close is exciting!

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